2006 Ford GT WIP

I used blue prints for the Ford GT to model detailed and accurate from all angles.

I used blue prints for the Ford GT to model detailed and accurate from all angles.

After creating the UV map, I exported the layout to use for texturing in Photoshop.

After creating the UV map, I exported the layout to use for texturing in Photoshop.

After completing the low poly exterior, I applied some basic materials and exported the low poly model as an fbx.

After completing the low poly exterior, I applied some basic materials and exported the low poly model as an fbx.

All in all, Im very happy with both the shape and the topology in the low poly model.

All in all, Im very happy with both the shape and the topology in the low poly model.

A quick render with some basic material in Unreal shows me the details I need to focus on in the high poly work.

A quick render with some basic material in Unreal shows me the details I need to focus on in the high poly work.

This low poly model will get some work as well, as it would be the model seen inside of a game.

This low poly model will get some work as well, as it would be the model seen inside of a game.

This project's goal is to create a high poly model of the interior and exterior of the 2006 Ford GT. Created using Maya, Photoshop, and Unreal Engine.